Learning from the mistakes of Construction Fever – part 3

In the previous two posts, I mainly focused on the theme and the in-game experience. In this post, I want to talk about the sort of “first experience” of the game, the game title. I want to look back at how I came up with the name and why it didn’t work out in the […]

Thoughts on Kickstarter #1: Shipping

In this blog series, I want to reflect on our previous Kickstarter campaigns and share thoughts on why/how we did certain things in our campaigns. In my first post, I want to cover shipping since it is one of the question that I get asked the most. Before I begin, I want to point out […]

Learning from the mistakes of Construction Fever – part 2

In the last post, I wrote about developing a theme for the game by giving the game a reason. In this post, I want to talk about another feedback I received, which is how to keep players engaged with the game. Some of the players who demoed the game during the Kickstarter campaign told me […]

Learning from the mistakes of Construction Fever – Part 1

Last year we launched a Kickstarter campaign for our fifth game, Construction Fever. Long story short, the project didn’t gather fund so we had to cancel the project midway through. It was difficult for us to realize that the project failed, but we got a lot of feedback and learned a lot of lessons. In […]