Thoughts on Kickstarter #3 – What I look for in the KS page part 2
In my last post, I wrote about the importance of the Kickstarter project image. A beautiful photograph or excellent rendering makes me want to learn more about the project. Now that I have clicked on the project and landed on the project’s main page, I am looking for specific details about the project in a […]
Thoughts on Kickstarter #2 – What I look for in the KS page part 1
This is my second post in the Kickstarter series. Last time I spoke about my approach to offering reasonable shipping as a project creator. This time I want to talk about the Kickstarter page from a project backer’s perspective. In particular, I want to focus on three elements that are important to me, so I […]
Learning from the mistakes of Construction Fever – part 3
In the previous two posts, I mainly focused on the theme and the in-game experience. In this post, I want to talk about the sort of “first experience” of the game, the game title. I want to look back at how I came up with the name and why it didn’t work out in the […]
Thoughts on Kickstarter #1: Shipping
In this blog series, I want to reflect on our previous Kickstarter campaigns and share thoughts on why/how we did certain things in our campaigns. In my first post, I want to cover shipping since it is one of the question that I get asked the most. Before I begin, I want to point out […]
Learning from the mistakes of Construction Fever – part 2
In the last post, I wrote about developing a theme for the game by giving the game a reason. In this post, I want to talk about another feedback I received, which is how to keep players engaged with the game. Some of the players who demoed the game during the Kickstarter campaign told me […]
Learning from the mistakes of Construction Fever – Part 1
Last year we launched a Kickstarter campaign for our fifth game, Construction Fever. Long story short, the project didn’t gather fund so we had to cancel the project midway through. It was difficult for us to realize that the project failed, but we got a lot of feedback and learned a lot of lessons. In […]